Flying Disco Drop
- Siteswap: (4x,2x)(2T,4x)(4,2)*
- Difficulty (1-10): 5
- Prerequisites: Shower, Orka's Mess, Hands of Time (optional)
The Flying Disco Drop is a
humorously named three ball pattern established by
Idiosensory. The trick combines lofty crossing throws with a rather
unique pass/drop combination, producing a large and impressive double-arch
effect. The Flying Disco Drop is closely related to the Hands of Time
pattern, so much so that prior experience with the latter pattern makes the
former much easier to learn.
That being said this tutorial will assume you only know basic three ball
To begin learning the Flying Disco Drop, start with one ball in each hand. Bring your non-dominant hand to the center of your body, and then simultaneously make a high crossing throw from your dominant hand and a nearly vertical pass from your non-dominant hand to your now empty dominant hand. The pass should be caught at around head height. You will then hold the ball in your dominant hand up in the air until the other ball reaches its peak, making sure to shift your dominant hand over slightly to the center of your body. When the other ball reaches its peak and begins to descend you are going to drop the ball in your dominant hand so that it follows a similar arc to the other ball (just a lot lower). You will then rapidly bring your dominant hand down and around to catch the ball it just dropped, while at the same time catching the other ball above it in your non-dominant hand.
As shown, practice this on both sides. To add in the third ball, start with two balls in your dominant hand and one ball in your non-dominant hand. Make a high crossing throw from your dominant hand and then, as that ball descends, perform the same throws you did in step one, catching the high crossing throw you previously made in your now empty non-dominant hand. As you carry and then drop the ball in your dominant hand (as you did in step one) you are going to make an under-the arm vertical throw from your non-dominant hand along the dominant side of your body, clearing space for that hand to catch the top ball while your dominant hand catches the bottom ball (as you also did in step one). The vertical ball will then be caught by you dominant hand.
Practice this on both sides. There is just one more throw left to complete the cycle. Start by performing all of the same throws and catches that you did in step two, except before you catch the vertical ball at the end you are going to make a high under-the-arm throw from your dominant hand back toward the dominant side of your body, clearing space for your dominant hand to catch the vertical ball. Your dominant hand will then also catch the high ball it just threw.
As always, practice this on both sides. Notice how the last throw is almost a mirror image of the first throw, albeit slightly taller. To run the full pattern simply make another simultaneous throw/pass combination, this time on the non-dominant side of your body, with your hands in the opposite configuration. The Flying Disco Drop is a very fun pattern to watch and juggle, with a difficulty level low enough for it to be fairly accessible even to beginners.