Flying Disco Drop
The Flying Disco Drop is a
humorously named three ball pattern established by
Idiosensory. The trick combines lofty crossing throws with a rather
unique pass/drop combination, producing a large and impressive double-arch
effect. The Flying Disco Drop is closely related to the Hands of Time
pattern, so much so that prior experience with the latter pattern makes the
former much easier to learn.
That being said this tutorial will assume you only know basic three ball
To begin learning the Flying Disco Drop, start with one ball
in each hand. Bring your non-dominant hand to the center of your body, and
then simultaneously make a high crossing throw from your dominant hand and a
nearly vertical pass from your non-dominant hand to your now empty dominant
hand. The pass should be caught at around head height. You will then hold
the ball in your dominant hand up in the air until the other ball reaches
its peak, making sure to shift your dominant hand over slightly to the
center of your body. When the other ball reaches its peak and begins to
descend you are going to drop the ball in your dominant hand so that it
follows a similar arc to the other ball (just a lot lower). You will then
rapidly bring your dominant hand down and around to catch the ball it just
dropped, while at the same time catching the other ball above it in your
As shown, practice this on both sides. To add in the third
ball, start with two balls in your dominant hand and one ball in your
non-dominant hand. Make a high crossing throw from your dominant hand and
then, as that ball descends, perform the same throws you did in step one,
catching the high crossing throw you previously made in your now empty
non-dominant hand. As you carry and then drop the ball in your dominant hand
(as you did in step one) you are going to make an under-the arm vertical
throw from your non-dominant hand along the dominant side of your body,
clearing space for that hand to catch the top ball while your dominant hand
catches the bottom ball (as you also did in step one). The vertical ball
will then be caught by you dominant hand.
Practice this on both sides. There is just one more throw
left to complete the cycle. Start by performing all of the same throws and
catches that you did in step two, except before you catch the vertical ball
at the end you are going to make a high under-the-arm throw from your
dominant hand back toward the dominant side of your body, clearing space for
your dominant hand to catch the vertical ball. Your dominant hand will then
also catch the high ball it just threw.
As always, practice this on both sides. Notice how the last
throw is almost a mirror image of the first throw, albeit slightly taller.
To run the full pattern simply make another simultaneous throw/pass
combination, this time on the non-dominant side of your body, with your
hands in the opposite configuration. The Flying Disco Drop is a very fun
pattern to watch and juggle, with a difficulty level low enough for it to be
fairly accessible even to beginners.
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